The aggression of an infected increases as a player's threat level goes up (although not 1:1), or as the player uses more options on the strategy table (each chosen option increases aggression by 1).
The level of an infected affects their base-level aggression.[1]
Level
Behaviors
0
Infecteds behave normally.
1
Screamers use their AOE (Area of Effect) stun skill much more often.
2
All infecteds have a larger detection range.
Catapulters get a small speed boost with cooldown.