Camp buildings are structures you can build in your area of a Survivors' camp once you have obtained the blueprints. You only start out with two buildings that you need to construct the rest: the Stock (for storing resources), and the blueprints table (for constructing buildings from blueprints you find).
If you get a blueprint from a level up reward choice but don't choose it, it will appear again later. Blueprints that are available on level up show up every 3 levels[1] if you haven't already obtained them all.
Furniture can be moved with ⇧ Shift + left click and rotated by pressing R while it's being moved.
Creating blueprints[]
Some buildings have their blueprints unlock only after you find 4 incomplete versions of themselves in a certain zone since v1.10. You can view your progress in zones with blueprints to unlock by clicking the map icon on the top left while in them. You can find the individual locations on the building's page.
- Sacramento Suburbs - Storage (locations)
- Downtown Santa Rosa - Food storage (locations)
- Sunset Mall - Vegetable garden (locations)
- Walker River - Strategy table (locations)
- Arizona Jurassic Museum - Battery (locations)
- Highway 99 - Materials storage (locations)
- Blue Mesa - Research workshop (locations)
Note that any blueprints not listed above are unlocked another way, which can be found on the tables below / their page.
Buildings[]
Creation buildings[]
These buildings let your turn resources into something. You can only ever have one of each of these.
Image | Name | Unlock Condition |
---|---|---|
Blueprints table (Unofficial name) |
Getting saddled up quest reward | |
Kitchen stove | Getting saddled up quest reward | |
Assembling table | Getting saddled up quest reward | |
Laboratory | 100 Reputation from Lynn Durand. | |
Crafting table | Level up reward choice | |
Sewing workshop | Level up reward choice | |
Engine-generator set | Research workshop | |
Research workshop | Create blueprint from incomplete versions or
Level up reward choice | |
Forge | 250 Reputation from Lynn Durand. |
Storage buildings[]
These buildings stores specific resources or items.
Image | Name | Max Num |
Unlock Condition |
---|---|---|---|
Stock | 1 | Getting saddled up quest reward | |
Water tank | 4 | Getting saddled up quest reward | |
Fuel tank | 4 | 100 Reputation from Lynn Durand. | |
Battery | 4 | Create blueprint from incomplete versions | |
Materials storage | 4 | Create blueprint from incomplete versions | |
Food storage | 4 | Create blueprint from incomplete versions | |
Storage | 4 | Create blueprint from incomplete versions |
Passive buildings[]
These buildings either require no input to perform their function, or require occasional input or tweaking.
Image | Name | Max Num |
Unlock Condition |
---|---|---|---|
Vegetable garden | 8 | Create blueprint from incomplete versions | |
Chicken coop | 1 | 500 Reputation from Lynn Durand. | |
Goat pens | 1 | Research workshop | |
Solar panel | 2 | Research workshop | |
Strategy table | 1 | Create blueprint from incomplete versions |
Miscellaneous buildings[]
Buildings that don't fit into other categories.
Image | Name | Max Num |
Unlock Condition |
---|---|---|---|
Bed | 1 | 50 Reputation from Lynn Durand. | |
Dressing table | 1 | 300 Reputation from Lynn Durand. | |
Doghouse | 1 | Gain 3/3 renown with the dog. |
Unreleased / removed[]
Possible future buildings from translation files:
- Those seen in the thumbnail to the right.
- Various design items [1] + [2] + [3]
- Unnamed structure that would attract infected; possibly planned but removed. In the French translation files, it is named "Sirène", translating to "Siren". [4]
- One of the game admins has a decorative statue in their camp as seen on the right.