Camp buildings are structures you can build in your area of a camp once you have obtained the blueprints. You only start out with two buildings that you need to construct the rest: the Stock (for storing resources), and the blueprints table (for constructing buildings from blueprints you find).
If you get a blueprint from a level up reward choice but don't choose it, it will appear again later. Blueprints that are available on level up show up every 3 levels if you haven't already obtained them all.
Furniture can be moved with the keys combination shift + left click and rotate by pressing r key. Note: If you believe a building is missing in your camp, try the moving combination everywhere in your camp to drag your missing furniture
Some buildings have their blueprints unlock only after you find 4 incomplete versions of themselves in a certain zone since v1.10. You can view your progress in zones with blueprints to unlock by clicking the map icon on the top left while in them. You can find the individual locations on the building's page.
- Sacramento Suburbs - Storage (locations)
- Downtown Santa Rosa - Food storage (locations)
- Sunset Mall - Vegetable garden (locations)
- Walker River - Strategy table (locations)
- Highway 99 - Materials storage (locations)
- Blue Mesa - Research workshop (locations)
Note that any blueprints not listed above are unlocked another way, which can be found on the tables below / their page.
These buildings let your turn resources into something. You can only ever have one of each of these.
|Getting saddled up quest|
|Kitchen stove||Getting saddled up quest reward|
|Assembling table||Getting saddled up quest reward|
|Laboratory||100 Reputation from Lynn Durand.|
|Crafting table||Level up reward choice|
|Sewing workshop||Level up reward choice|
|Engine-generator set||Research workshop|
|Research workshop||Create blueprint from incomplete versions|
These buildings stores specific resources or items.
|Stock||1||getting saddled up quest|
|Water tank||4||Getting saddled up quest reward|
|Fuel tank||4||100 Reputation from Lynn Durand.|
|Materials storage||4||Create blueprint from incomplete versions|
|Food storage||4||Create blueprint from incomplete versions|
|Storage||4||Create blueprint from incomplete versions|
These buildings either require no input to perform their function, or require occasional input / tweaking.
|Vegetable garden||8||Create blueprint from incomplete versions|
|Chicken coop||1||500 Reputation from Lynn Durand.|
|Goat pens||1||Research workshop|
|Solar panel||2||Research workshop|
|Strategy table||1||Create blueprint from incomplete versions|
Buildings that don't fit into other categories.
|Bed||1||10 marks from Lynn Durand.|
|Dressing table||1||300 Reputation from Lynn Durand.|
Unreleased / removedEdit
Possible future buildings from translation files:
- Those seen in the thumbnail to the right.
- Forge 
- Various design items  +  + 
- Unnamed structure that would attract infected; possibly planned but removed.