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A player's threat level increases as you fight, and is reset when you visit any campfire, rest in a bed, or if you die. Threat caps at level 20 since Beta v0.42 .

For those who wish to raise their threat level, the only way not to reset your threat level is to visit any unlit campfire in a map and then light it; but make sure not to add any fuel to the fire as this will earn you your experience and reset threat level.

Each threat level goes up every 700 XP base worth of fighting you have done. When your threat level goes up, an eclipse appears over your head, along with a spooky sound effect. Threat level 5 appears as full eclipse, like all[Confirm] subsequent levels.

ProsEdit

  • Each threat level increases the xp earned at campfire / when completing a side quest[Confirm] by +5% (this caps at 50%). Remember: XP is only awarded when visiting a campfire, so the longer you wait the more XP you have to lose
  • The number of items that appear in a container increases (is easily noticeable at threat level 10+ but seems to be a gradual increase)
  • Threat level 5 gives title "Berzerk"

ConsEdit

  • Each threat level decreases damage dealt by a significant amount (over 50% at TL 5, reduction is non-linear or capped at a certain value). This is possibly a bug since it is not mentioned in the game.
  • Each threat level increases damage taken by an amount that increases each level; see table (no cap)
  • Each threat level increases how quickly your hunger/thirst increases by 10% (no cap)
  • Each level also increases an infected's aggression
  • After a player reaches threat level 5, the player also get the "One foot in the grave" debuff (if the player takes lethal damage, no one can revive them)
Level Bonus/Penalty Exp needed
Exp Dmg taken Dmg dealt Hunger/Thirst
0 0% 0% 0% 0% 0
1 5% 3% 10% 700
2 10% 9% 20% 1400
3 15% 18% 30% 2100
4 20% 30% 40% 2800
5 25% 45% ~50% 50% 3500
6 25% 63% 60% 4200
7 25% 84% 70% 4900
8 25% 108% 80% 5600
9 25% 135% 90% 6300
10 25% 165% 100% 7000
11 25% 198% 110% 7700
12 25% 234% 120% 8400 Forecast
13 25% 273% 130% 9100 Forecast
14 25% 315% 140% 9800 Forecast
15 25% 360% 150% 10500 Forecast

Math for finding values:

  • Exp bonus:$ 5*Lv% (Lv 0~Lv 5), 25% (Lv5~) $
  • Dmg taken:$ 3*Lv*(Lv+1)/2% $
  • Hunger/Thirst:$ 10*Lv% $
  • Exp needed:$ 700*Lv $